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v0.2.0
StableAll checks were successfulValidate / Restore + project parse (push) Successful in 26sPublish / Publish to Thunderstore (push) Successful in 25sPublish / Reconcile releases (forgejo cluster + NAS + github) (push) Successful in 14sPublish / Workflow summary (push) Successful in 1sPublish / Validate release artifact (push) Successful in 2sreleased this
2026-05-19 16:32:01 -07:00 | 0 commits to main since this releaseValidated against
- PEAK build 23203792
Added
- Climber icon on live player rows in the Ghost Spectator panel, drawn procedurally as a person silhouette and tinted to that player's chosen character skin color. Spectator rows continue to show the ghost icon, also skin-color tinted.
- State-aware live-row icon during a run. Live players whose character is currently in vanilla mid-run dead/passedOut state (waiting to be revived at a statue/effigy/chest) render with the ghost icon instead of the climber silhouette, while still appearing in the LIVE section. They flip back to the climber icon once revived.
- Ghost sprite for spectator slots in the post-EndScreen "waiting for others" portrait strip. Spectator slots now show a ghost shape instead of the vanilla scout sprite, tinted with the spectator's character skin color. Live climbers keep PEAK's vanilla scout sprite.
Changed
- Consistent player ordering across clients. The Ghost Spectator panel previously sorted the local player first (different per client). Now sorts by Photon
ActorNumberascending -- host/first-joiner first, then each player in join order. Every client renders the same player order. The local player's row is still tagged "(you)" in the label. - Mid-run join popup auto-spectates when the live cap is full. Previously the [Play] / [Spectate] choice always showed even if joining as live would push past the 4-climber cap. Now the joiner's HandleMessage prefix counts live players from the master's Steam-lobby-mirrored
RunRolesdict; iflive >= LiveCap, the popup is skipped and the joiner is auto-routed to Spectate. Holds slots for leavers (per-run role lock semantics): a player who leaves mid-run keeps their slot until run end, and a friend invited while the seat is "empty" will spectate.
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